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Hifi rush playstation9/21/2023 ![]() ![]() But with Game Pass it’s essentially like a demo that you can keep playing.įor us, we were extremely confident in the game we had made and internally the hype behind it literally spread virally around the company as more people played and got their hands on it. Obviously when you have a new type of game, you have to convince people to invest their time and/or money in it. JJ: From what we can see, Game Pass has definitely been a main driver of the conversation around the game. What sort of impact would you say it’s had on what you’ve done with Hi-Fi Rush? PS: It seems like Game Pass has become a great tool or platform for games that most would consider a little riskier or more bold, creatively. But with Hi-Fi Rush we knew we were working on something over-the-top from the very beginning so that allowed us to really just have a good time thinking of crazy ideas that can be in the game without the pressure of keeping everything grounded. Not that I don’t like horror (I’m still a big fan), but for a game that focuses on atmosphere and events at its forefront is not quite that game you jump in with ideas that are wacky and “fun.” You have to think within the context of the experience. To be honest, working on something that isn’t horror, does feel like a breath of fresh air in a sense. The idea of fighting to the music seemed so natural, but it was only after my experience directing multiple projects could I put into a realistic vision how it could be achieved…or at least attempted to be achieved! ![]() John Johanas: The concept for Hi-Fi Rush had been kicking in the back my head for a long time since joining the game industry, but I never felt like I knew exactly how to pull it off. Have a read of that conversation below: Press Start: Hi-Fi Rush is obviously very different to what gamers are used to seeing from Tango Gameworks, where did the concept come from and how has the experience been working on something that’s not spooky. With that delightful shadow release still fresh on the mind and the downright excellent game very much occupying the better parts of my brain since, I was fortunate enough to get to chat with its Director, John Johanas, about what inspired the game, how it came to be and what it took to get it from concept to release. When Hi-Fi Rush stealth dropped during the Xbox & Bethesda Developer Direct almost a month ago, it quickly got the gaming community talking with its uber-stylish visuals and innovative approach to rhythm-action gameplay – not to mention the fact that this raucous, cartoony rock-and-roll banger was coming to us from the faces behind The Evil Within and GhostWire Tokyo. ![]()
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